Install from GitHub
To install the RealtimeMeshComponent from GitHub requires a few steps.
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You must have a C++ ready project. If you already have C++ code, you’re ready to go! If not you can go to Tools -> New C++ Classand create some template actor to convert your project to a C++ project. More Info can be foun here!
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You can download the plugin from GitHub depending on your version from one of the two links below. You can either download the project as a zip or clone the project by clicking the green <> Codebutton.- The Core version, which is free to use can be obtained here:
- The Pro version, which is paid-access can be obtained here:
 
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If you downloaded the zip version, you must unzip the contents into the path: {YourProject}/Plugins/RealtimeMeshComponent/
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Compile and run your project, which the engine should be able to do automatically by opening the .uprojectfile or through your code editor of choice.
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From here if you’d like to use the RMC from C++ code, you simple need to add RealtimeMeshComponentto your.Build.csfile like any other module you intend to use from C++.